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Class
Body part
Energy
Action type
Status effect

132 cards

  • aquatic back

    Hermit

    aqua back · melee

    energy1
    attack0
    defense120
    Shelter
    Critical Block

    This Axie can't receive critical strikes this round.

    energy1
    attack0
    defense160
    Lvl2
    Shelter
    Sleep

    Apply Sleep when struck by a Reptile or Plant card.

  • aquatic back

    Blue Moon

    aqua back · ranged

    energy1
    attack100
    defense35
    Scale Dart
    Draw card

    Draw a card when attacking an idle target.

    energy1
    attack100
    defense35
    Lvl2
    Scale Dart
    Draw card

    Draw a card when attacking a shielded target.

  • aquatic back

    Goldfish

    aqua back · melee

    energy1
    attack100
    defense35
    Swift Escape
    Speed+

    Apply Speed+ to this Axie for 2 rounds when attacked.

    energy1
    attack130
    defense35
    Lvl2
    Swift Escape
    -20% Speed

    Apply Speed-- to this Axie for 2 rounds when attacked.

  • aquatic back

    Sponge

    aqua back · melee

    energy1
    attack85
    defense60
    Shipwreck
    Attack+

    Apply attack + to this Axie if its shield breaks. Can only trigger once per round.

    energy1
    attack85
    defense0
    Lvl2
    Shipwreck
    Raise Shield

    Reduce damage taken by 20% for one turn (not stackable).

  • aquatic back

    Anemone

    aqua back · melee

    energy1
    attack75
    defense30
    Aqua Vitality
    Self Heal

    Successful attacks restore 50 HP for each Anemone part this Axie posseses.

    energy1
    attack100
    defense30
    Lvl2
    Aqua Vitality
    True damage

    After attacking, deal 50 damage to both the enemy and this Axie for each additional Anemone used this round.

  • aquatic back

    Perch

    aqua back · melee

    energy1
    attack100
    defense20
    Spinal Tap
    Prioritize

    Prioritize idle target when comboed with at least 2 additional cards.

    energy1
    attack100
    defense20
    Lvl2
    Spinal Tap
    Prioritize

    Skip the closest Axie if its HP is below 30%.

  • aquatic horn

    Babylonia

    aqua horn · melee

    energy1
    attack125
    defense25
    Shell Jab
    Raise damage

    Deal 150% damage when attacking an idle target.

    energy1
    attack125
    defense30
    Lvl2
    Shell Jab
    Raise damage

    Deal 150% damage if the target is faster than this Axie.

  • aquatic horn

    Teal Shell

    aqua horn · melee

    energy1
    attack80
    defense50
    Deep Sea Gore
    Raise damage

    Deal 30% of shield gained when the round started as bonus damage.

    energy1
    attack80
    defense50
    Lvl2
    Deep Sea Gore
    Penetrate

    Deal 50% of shield as damage and apply Penetrate to this Axie for 1 round when attacking.

  • aquatic horn

    Clamshell

    aqua horn · melee

    energy1
    attack115
    defense35
    Clam Slash
    Attack+

    Apply Attack+ to this Axie when attacking Beast, Bug, or Mech targets.

    energy1
    attack115
    defense35
    Lvl2
    Clam Slash

    Gain neutral advantage against any target’s class.

  • aquatic horn

    Anemone

    aqua horn · ranged

    energy1
    attack75
    defense30
    Aquaponics
    Self Heal

    Successful attacks restore 50 HP for each Anemone part this Axie posseses.

    energy1
    attack100
    defense30
    Lvl2
    Aquaponics
    True damage

    After attacking, deal 50 damage to both the enemy and this Axie for each additional Anemone used this round.

  • aquatic horn

    Oranda

    aqua horn · ranged

    energy1
    attack125
    defense20
    Hero's Bane
    End Last Stand

    End target's Last Stand.

    energy1
    attack115
    defense20
    Lvl2
    Hero's Bane
    Fragile

    Apply Fragile to targets (including the initial attack) for 1 round.

  • aquatic horn

    Shoal Star

    aqua horn · ranged

    energy1
    attack115
    defense15
    Star Shuriken
    End Last Stand

    Target cannot enter Last Stand if this card brings its HP to zero.

    energy1
    attack115
    defense15
    Lvl2
    Star Shuriken
    Draw card

    If the target enters Last Stand, draw a card.

  • aquatic mouth

    Lam

    aqua mouth · melee

    energy1
    attack110
    defense40
    Angry Lam
    Raise damage

    Deal 120% damage if this Axie's HP is below 50%.

    energy1
    attack110
    defense40
    Lvl2
    Angry Lam
    Critical

    Guaranteed critical strike if this Axie has no teammates remaining.

  • aquatic mouth

    Catfish

    aqua mouth · melee

    energy1
    attack90
    defense25
    Swallow
    Self Heal

    Heal this Axie by the damage inflicted with this card.

    energy1
    attack100
    defense25
    Lvl2
    Swallow
    Heal Block

    Ignore shields; the target cannot heal for 2 rounds (this debuff cannot be removed).

  • aquatic mouth

    Risky Fish

    aqua mouth · melee

    energy1
    attack120
    defense25
    Fish Hook
    Attack+

    Apply Attack+ to this Axie when attacking Plant, Reptile, or Dusk targets.

    energy1
    attack120
    defense20
    Lvl2
    Fish Hook
    Raise damage

    Deal 10% extra damage for each non-Aquatic teammate alive.

  • aquatic mouth

    Piranha

    aqua mouth · melee

    energy1
    attack120
    defense30
    Crimson Water
    Prioritize

    Target injured enemy if this Axie's HP is below 50%.

    energy1
    attack120
    defense30
    Lvl2
    Crimson Water
    Raise damage

    Deal 10% extra damage if the target is injured.

  • aquatic tail

    Koi

    aqua tail · melee

    energy1
    attack110
    defense30
    Upstream Swim
    Speed+

    Apply Speed+ to this Axie for 2 rounds when comboed with another Aquatic class card.

    energy1
    attack140
    defense30
    Lvl2
    Upstream Swim
    -20% Speed

    Apply Speed-- to this Axie for 2 rounds when attacked.

  • aquatic tail

    Nimo

    aqua tail · melee

    energy0
    attack20
    defense0
    Tail Slap
    Gain Energy

    Gain 1 energy when comboed with another card.

    energy0
    attack40
    defense0
    Lvl2
    Tail Slap
    Gain Energy

    Gain 1 energy if this Axie is struck by a Beast or Bug card.

  • aquatic tail

    Tadpole

    aqua tail · ranged

    energy1
    attack110
    defense40
    Black Bubble
    Jinx

    Apply Jinx for 4 rounds.

    energy1
    attack110
    defense40
    Lvl2
    Black Bubble

    Gain neutral advantage against any target’s class.

  • aquatic tail

    Ranchu

    aqua tail · ranged

    energy1
    attack110
    defense40
    Water Sphere
    Chill

    Apply Chill for 4 rounds.

    energy1
    attack110
    defense40
    Lvl2
    Water Sphere
    Jinx

    Apply Jinx until the end of the round.

  • aquatic tail

    Navaga

    aqua tail · melee

    energy1
    attack100
    defense45
    Flanking Smack
    Raise damage

    Deal 120% damage if this Axie attacks first.

    energy1
    attack60
    defense20
    Lvl2
    Flanking Smack
    Prioritize

    Skip the closest target if this Axie attacks first.

  • aquatic tail

    Shrimp

    aqua tail · melee

    energy1
    attack25
    defense30
    Chitin Jump
    Prioritize

    Prioritizes furthest target

    energy1
    attack25
    defense30
    Lvl2
    Chitin Jump
    Prioritize

    Skip the closest enemy.

  • beast back

    Ronin

    beast back · melee

    energy1
    attack80
    defense20
    Single Combat
    Critical

    Guaranteed critical strike when comboed with at least 2 other cards.

    energy1
    attack80
    defense20
    Lvl2
    Single Combat
    Critical

    Guaranteed critical strike when not comboed with any card.

  • beast back

    Hero

    beast back · melee

    energy0
    attack55
    defense0
    Heroic Reward
    Draw card

    Draw a card when attacking an Aquatic, Bird, or Dawn target.

    energy0
    attack55
    defense0
    Lvl2
    Heroic Reward
    Raise damage

    Deal 150% damage when attacking an Aquatic, Bird, or Dawn Axie.

  • beast back

    Jaguar

    beast back · melee

    energy1
    attack120
    defense35
    Nitro Leap
    Strike first

    Attack first if any Axie is in Last Stand.

    energy1
    attack100
    defense35
    Lvl2
    Nitro Leap
    Strike first

    Attack first if this Axie’s HP is 30% or less.

  • beast back

    Risky Beast

    beast back · ranged

    energy1
    attack120
    defense25
    Revenge Arrow
    Raise damage

    Deal 200% damage when in Last Stand.

    energy1
    attack100
    defense20
    Lvl2
    Revenge Arrow
    Raise damage

    Deal 100% extra damage if this is your only Axie remaining.

  • beast back

    Timber

    beast back · melee

    energy1
    attack80
    defense40
    Woodman Power
    Stun

    Apply Stun when hit by a Plant or Reptile card. Triggers once per round.

    energy1
    attack50
    defense80
    Lvl2
    Woodman Power
    Raise Shield

    Add shield equal to 50% of the damage this card deals to Plant or Reptile targets.

  • beast back

    Furball

    beast back · ranged

    energy1
    attack40
    defense30
    Juggling Balls
    Multi hit

    Strike 3 times.

    energy1
    attack80
    defense30
    Lvl2
    Juggling Balls
    Multi hit

    Deal an additional hit to a shielded target.

  • beast horn

    Little Branch

    beast horn · melee

    energy1
    attack100
    defense0
    Branch Charge
    Critical

    Guaranteed critical strike when attacking first.

    energy1
    attack30
    defense30
    Lvl2
    Branch Charge
    Multi hit

    Attack 4 times when comboed with another card.

  • beast horn

    Imp

    beast horn · melee

    energy1
    attack90
    defense30
    Ivory Stab
    Gain Energy

    Gain 1 energy per critical strike dealt by your team this round.

    energy1
    attack90
    defense30
    Lvl2
    Ivory Stab
    Gain Energy

    Steal 1 energy per critical strike dealt by your team this round.

  • beast horn

    Merry

    beast horn · melee

    energy1
    attack90
    defense40
    Merry Legion
    Raise Shield

    Bonus 20% shield when comboed.

    energy1
    attack100
    defense40
    Lvl2
    Merry Legion
    Critical

    Guaranteed critical strike when chained with other "Merry" cards.

  • beast horn

    Pocky

    beast horn · melee

    energy1
    attack110
    defense40
    Sugar Rush
    Raise Damage

    Apply Aroma to self until next round.

    energy1
    attack125
    defense20
    Lvl2
    Sugar Rush
    Raise damage

    Deal 10% additional damage for each allied Bug Axie.

  • beast horn

    Dual Blade

    beast horn · melee

    energy1
    attack130
    defense20
    Sinister Strike
    Raise damage

    Deal 200% damage on critical strikes.

    energy1
    attack130
    defense20
    Lvl2
    Sinister Strike
    End Last Stand

    The target cannot enter Last Stand if this card reduces its HP to zero.

  • beast horn

    Arco

    beast horn · melee

    energy1
    attack110
    defense30
    Acrobatic
    Speed+

    Apply speed + to this Axie for 2 rounds when comboed with another card.

    energy1
    attack110
    defense30
    Lvl2
    Acrobatic
    Raise damage

    Deal 120% damage if the target’s HP is above 50%.

  • beast mouth

    Nut Cracker

    beast mouth · melee

    energy1
    attack105
    defense30
    Nut Crack
    Raise damage

    Deal 120% damage when comboed with another 'Nut Cracker' card.

    energy1
    attack115
    defense30
    Lvl2
    Nut Crack
    Gain Energy

    Gain energy when chained with another "Nut Cracker" card.

  • beast mouth

    Goda

    beast mouth · ranged

    energy1
    attack85
    defense30
    Piercing Sound
    Energy destroy

    Destroy 1 of your opponent's energy.

    energy1
    attack130
    defense25
    Lvl2
    Piercing Sound
    True damage

    Apply Attack- to the target.

  • beast mouth

    Axie Kiss

    beast mouth · ranged

    energy1
    attack110
    defense30
    Death Mark
    Lethal

    Apply Lethal to target if this Axie's HP is below 30%.

    energy1
    attack60
    defense30
    Lvl2
    Death Mark
    Lethal

    Apply Lethal to the target when this Axie attacks last.

  • beast mouth

    Confident

    beast mouth · support

    energy0
    attack0
    defense20
    Self Rally
    Morale+

    Apply Speed+ and Morale+ to team for 2 rounds.

    energy0
    attack20
    defense0
    Lvl2
    Self Rally
    Morale+

    Apply 2 Morale+ to the team for 2 rounds when attacking Plant, Reptile, or Dusk targets.

  • beast tail

    Cottontail

    beast tail · ranged

    energy0
    attack0
    defense30
    Luna Absorb
    Gain Energy

    Gain 1 energy after attacking.

    energy1
    attack90
    defense30
    Lvl2
    Luna Absorb
    Gain Energy

    Gain 1 energy when attacking a shielded target.

  • beast tail

    Rice

    beast tail · melee

    energy1
    attack90
    defense20
    Night Steal
    Gain Energy

    Steal 1 energy from your opponent when comboed with another card.

    energy1
    attack125
    defense20
    Lvl2
    Night Steal
    Gain Energy

    Steal 1 energy from your opponent when chained with another "Rice" card.

  • beast tail

    Shiba

    beast tail · melee

    energy1
    attack110
    defense30
    Rampant Howl
    Morale+

    Guaranteed Last Stand if killed this round when comboed with another 3 cards.

    energy1
    attack110
    defense10
    Lvl2
    Rampant Howl
    Morale+

    Apply Morale+ to the team when this Axie is attacked.

  • beast tail

    Hare

    beast tail · ranged

    energy1
    attack115
    defense20
    Hare Dagger
    Draw card

    Draw a card if this Axie attacks at the beginning of the round.

    energy1
    attack120
    defense20
    Lvl2
    Hare Dagger
    Speed+

    Apply Speed+ if this Axie attacks at the beginning of the round.

  • beast tail

    Nut Cracker

    beast tail · ranged

    energy1
    attack105
    defense30
    Nut Throw
    Raise damage

    Deal 120% damage when comboed with another 'Nut Cracker' card.

    energy1
    attack115
    defense30
    Lvl2
    Nut Throw
    Draw card

    Draw a card when chained with another "Nut Cracker" card.

  • beast tail

    Gerbil

    beast tail · melee

    energy1
    attack50
    defense25
    Gerbil Jump
    Prioritize

    Skip the closest target if there are 2 or more enemies remaining.

    energy1
    attack110
    defense30
    Lvl2
    Gerbil Jump
    Morale+

    Apply 2 Morale+ when comboed with another Beast card.

  • bird back

    Balloon

    bird back · ranged

    energy0
    attack40
    defense0
    Balloon Pop
    Fear

    Apply Fear to target for 1 turn. If defending, apply Fear to self until next round.

    energy0
    attack20
    defense20
    Lvl2
    Balloon Pop
    Stun

    Apply Stun to the target and self.

  • bird back

    Cupid

    bird back · ranged

    energy1
    attack120
    defense30
    Heart Break
    Chill

    Apply Chill for 4 rounds.

    energy1
    attack120
    defense30
    Lvl2
    Heart Break
    Prioritize

    Target Axie cannot target allies this round when comboed with 2 other cards.

  • bird back

    Raven

    bird back · ranged

    energy1
    attack120
    defense30
    Ill-omened
    Jinx

    Apply Jinx for 4 rounds.

    energy1
    attack110
    defense20
    Lvl2
    Ill-omened
    Prioritize

    Target the enemy Axie with the highest HP when comboed with 2 or more cards.

  • bird back

    Pigeon Post

    bird back · ranged

    energy1
    attack120
    defense30
    Blackmail
    Remove Debuff

    Transfer all debuffs on this Axie to target.

    energy1
    attack120
    defense15
    Lvl2
    Blackmail
    Raise damage

    Deal 20% extra damage to targets with debuffs.

  • bird back

    Kingfisher

    bird back · melee

    energy1
    attack130
    defense10
    Patient Hunter
    Prioritize

    Target an Aquatic class enemy if this Axie's HP is below 50%

    energy1
    attack130
    defense10
    Lvl2
    Patient Hunter
    Self Heal

    Heal this Axie for 50% of the damage it deals to Aquatic targets.

  • bird back

    Tri Feather

    bird back · ranged

    energy0
    attack40
    defense10
    Triple Threat
    Double hit

    Attack twice if this Axie has any debuffs.

    energy0
    attack40
    defense10
    Lvl2
    Triple Threat
    Multi hit

    Deal an additional hit for each buff the enemy target possesses.

  • bird horn

    Eggshell

    bird horn · ranged

    energy1
    attack120
    defense10
    Eggbomb
    Raise Damage

    Apply Aroma on this Axie until next round.

    energy1
    attack110
    defense0
    Lvl2
    Eggbomb
    Raise Damage

    Apply Aroma to the target until the next round.

  • bird horn

    Cuckoo

    bird horn · ranged

    energy0
    attack0
    defense20
    Cockadoodledoo
    Attack+

    Apply attack+ to the whole team

    energy0
    attack0
    defense30
    Lvl2
    Cockadoodledoo
    Speed+

    Apply Speed+ to the frontmost Axie for 2 rounds.

  • bird horn

    Trump

    bird horn · melee

    energy1
    attack125
    defense30
    Air Force One
    Raise damage

    Deal 120% damage when chained with another "Trump" card.

    energy1
    attack120
    defense20
    Lvl2
    Air Force One
    Prioritize

    Skip the closest target when chained with another "Air Force One" card.

  • bird horn

    Kestrel

    bird horn · ranged

    energy1
    attack135
    defense0
    Headshot
    Disable Ability

    Disable target's horn cards next round.

    energy1
    attack135
    defense0
    Lvl2
    Headshot
    Disable Ability

    Disable one random card from your opponent’s hand next round.

  • bird horn

    Wing Horn

    bird horn · ranged

    energy1
    attack40
    defense20
    Smart Shot
    Prioritize

    Skip the closest target if there are 2 or more enemies remaining.

    energy1
    attack100
    defense20
    Lvl2
    Smart Shot
    Prioritize

    Skip the closest target if this Axie’s HP is below 50%.

  • bird horn

    Feather Spear

    bird horn · melee

    energy1
    attack120
    defense30
    Feather Lunge
    Raise damage

    Deal 120% damage when chained with another "Lunge" card.

    energy1
    attack120
    defense30
    Lvl2
    Feather Lunge
    Raise damage

    Deal 130% damage to unshielded Axies.

  • bird mouth

    Doubletalk

    bird mouth · ranged

    energy1
    attack60
    defense0
    Soothing Song
    Sleep

    Ignore shield. Apply sleep to target.

    energy1
    attack120
    defense20
    Lvl2
    Soothing Song
    Multi hit

    If this card kills an Axie, deal an additional hit with 50% damage to the next target.

  • bird mouth

    Peace Maker

    bird mouth · melee

    energy1
    attack120
    defense25
    Peace Treaty
    True damage

    Apply Attack- on target.

    energy1
    attack110
    defense10
    Lvl2
    Peace Treaty
    Critical

    Guaranteed critical strike if this Axie has no allies remaining.

  • bird mouth

    Hungry Bird

    bird mouth · melee

    energy1
    attack130
    defense20
    Insectivore
    Prioritize

    Target Bug class enemy if this Axie's HP is below 50%.

    energy1
    attack130
    defense20
    Lvl2
    Insectivore
    Raise damage

    Deal 10% additional damage for each opposing Bug Axie.

  • bird mouth

    Little Owl

    bird mouth · melee

    energy1
    attack30
    defense0
    Dark Swoop
    Prioritize

    Target fastest enemy.

    energy1
    attack30
    defense0
    Lvl2
    Dark Swoop
    Prioritize

    Target the enemy with the lowest HP.

  • bird tail

    Swallow

    bird tail · ranged

    energy1
    attack110
    defense20
    Early Bird
    Raise damage

    Deal 120% damage if this Axie attacks first.

    energy1
    attack120
    defense20
    Lvl2
    Early Bird
    Speed+

    Apply Speed+ to all allies for 2 rounds if this Axie’s HP is below 50%.

  • bird tail

    Feather Fan

    bird tail · melee

    energy1
    attack105
    defense30
    Sunder Armor
    Raise Shield

    Add 20% shield to this Axie for each debuff it possesses.

    energy1
    attack105
    defense30
    Lvl2
    Sunder Armor
    Raise Shield

    Gain shield equal to the damage inflicted to a shield from this card.

  • bird tail

    The Last One

    bird tail · ranged

    energy1
    attack150
    defense0
    Risky Feather
    True damage

    Apply 2 Attack- to this Axie.

    energy1
    attack140
    defense0
    Lvl2
    Risky Feather
    Critical

    Guaranteed critical strike when in Last Stand.

  • bird tail

    Cloud

    bird tail · melee

    energy1
    attack110
    defense40
    Puffy Smack
    Prioritize

    Skip targets that are in Last Stand.

    energy1
    attack60
    defense0
    Lvl2
    Puffy Smack
    Sleep

    Ignore shields and apply Sleep to the target.

  • bird tail

    Granma's Fan

    bird tail · ranged

    energy1
    attack125
    defense20
    Cool Breeze
    Chill

    Apply Chill for 4 rounds.

    energy1
    attack125
    defense20
    Lvl2
    Cool Breeze
    Remove Debuff

    Remove all buffs from the target.

  • bird tail

    Post Fight

    bird tail · ranged

    energy0
    attack115
    defense0
    All-out Shot
    True damage

    Inflict 30% of this Axie's max HP to itself.

    energy0
    attack180
    defense0
    Lvl2
    All-out Shot
    Raise damage

    This Axie loses its remaining HP and enters Last Stand with 1 tick.

  • bug back

    Snail Shell

    bug back · melee

    energy1
    attack40
    defense60
    Sticky Goo
    Stun

    Stun attacker if this Axie's shield breaks. Can only trigger once per round.

    energy1
    attack40
    defense60
    Lvl2
    Sticky Goo
    Discard

    Randomly discard 1 card from your enemy’s hand if this Axie’s shield breaks (can only trigger once per round).

  • bug back

    Garish Worm

    bug back · ranged

    energy1
    attack90
    defense40
    Barb Strike
    Poison

    Apply 2 poison to target when played in a chain.

    energy1
    attack90
    defense50
    Lvl2
    Barb Strike
    Draw card

    Draw a card when attacking a debuffed target.

  • bug back

    Buzz Buzz

    bug back · ranged

    energy1
    attack100
    defense45
    Bug Noise
    True damage

    Apply Attack- to target.

    energy1
    attack100
    defense45
    Lvl2
    Bug Noise
    True damage

    Ignore shields when attacking a debuffed target.

  • bug back

    Sandal

    bug back · melee

    energy1
    attack100
    defense55
    Bug Splat
    Raise damage

    Deal 50% more damage when attacking Bug targets.

    energy1
    attack100
    defense55
    Lvl2
    Bug Splat
    Lethal

    Apply Lethal to a Bug target (can only trigger once per round).

  • bug back

    Scarab

    bug back · ranged

    energy1
    attack100
    defense45
    Scarab Curse
    Heal Block

    Target cannot heal for 2 rounds. This debuff can't be removed.

    energy1
    attack65
    defense45
    Lvl2
    Scarab Curse
    Self Heal

    Apply Regen+ to this Axie.

  • bug back

    Spiky Wing

    bug back · ranged

    energy0
    attack10
    defense30
    Buzzing Wind
    Fragile

    Apply Fragile for 2 rounds.

    energy0
    attack0
    defense40
    Lvl2
    Buzzing Wind
    Fragile

    Apply Fragile for 2 rounds to the attacker who breaks this shield.

  • bug horn

    Laggin

    bug horn · melee

    energy0
    attack40
    defense0
    Mystic Rush
    -20% Speed

    Apply Speed- to target for 2 rounds.

    energy0
    attack40
    defense0
    Lvl2
    Mystic Rush
    True damage

    Apply Attack- to the target.

  • bug horn

    Antenna

    bug horn · ranged

    energy1
    attack90
    defense35
    Bug Signal
    Gain Energy

    Steal energy from your opponent when chained with another "Bug Signal" card.

    energy1
    attack85
    defense30
    Lvl2
    Bug Signal
    Discard

    Discard 1 card from your opponent and draw 1 card when chained with another "Bug Signal" card.

  • bug horn

    Caterpillars

    bug horn · ranged

    energy1
    attack120
    defense20
    Grub Surprise
    Fear

    Apply Fear to shielded targets.

    energy1
    attack120
    defense20
    Lvl2
    Grub Surprise
    True damage

    Apply Attack- to the target when attacking shielded opponents.

  • bug horn

    Pliers

    bug horn · melee

    energy1
    attack120
    defense20
    Dull Grip
    Raise damage

    Deal 30% more damage to shielded targets.

    energy1
    attack120
    defense20
    Lvl2
    Dull Grip
    Raise damage

    Deal 30% more damage if no cards remain in your hand.

  • bug horn

    Parasite

    bug horn · ranged

    energy1
    attack100
    defense30
    Third Glance
    Discard

    Randomly discard 1 card from your enemy's hand when comboed with another card

    energy1
    attack100
    defense30
    Lvl2
    Third Glance
    Raise damage

    Deal 20% extra damage when chained with a "Parasite" card.

  • bug horn

    Leaf Bug

    bug horn · melee

    energy0
    attack20
    defense20
    Disguise
    Gain Energy

    Gain 1 energy when comboed with a plant card.

    energy0
    attack20
    defense20
    Lvl2
    Disguise
    Discard

    Randomly discard 1 card from your enemy’s hand when comboed with a Plant card.

  • bug mouth

    Mosquito

    bug mouth · melee

    energy1
    attack80
    defense40
    Blood Taste
    Self Heal

    Heal this Axie by the damage inflicted with this card.

    energy1
    attack80
    defense40
    Lvl2
    Blood Taste
    True damage

    Apply 2 Attack- to the target.

  • bug mouth

    Pincer

    bug mouth · melee

    energy0
    attack20
    defense0
    Sunder Claw
    Discard

    Randomly discard 1 card from your enemy's hand when comboed with another card

    energy0
    attack20
    defense0
    Lvl2
    Sunder Claw
    Disable Ability

    Disable the target’s zero-cost cards next round.

  • bug mouth

    Cute Bunny

    bug mouth · melee

    energy1
    attack100
    defense35
    Terror Chomp
    Fear

    Apply Fear to target for 2 turns when played in a Chain.

    energy1
    attack100
    defense35
    Lvl2
    Terror Chomp
    Fear

    Apply Fear to debuffed targets.

  • bug mouth

    Square Teeth

    bug mouth · melee

    energy0
    attack30
    defense0
    Mite Bite
    Raise damage

    Add 100% more damage when comboed with another card.

    energy0
    attack30
    defense0
    Lvl2
    Mite Bite
    Multi hit

    Hit the target once for every 0-energy card comboed with this card.

  • bug tail

    Ant

    bug tail · melee

    energy1
    attack60
    defense60
    Chemical Warfare
    Stench

    Apply Stench for 3 rounds

    energy1
    attack60
    defense60
    Lvl2
    Chemical Warfare
    Stench

    Apply Stench to this Axie for 3 rounds.

  • bug tail

    Twin Tail

    bug tail · ranged

    energy0
    attack35
    defense0
    Twin Needle
    Double hit

    Attack twice when comboed with another card.

    energy0
    attack25
    defense0
    Lvl2
    Twin Needle
    Multi hit

    Deal an additional hit for each unique debuff type the enemy target possesses.

  • bug tail

    Fish Snack

    bug tail · melee

    energy1
    attack80
    defense40
    Anesthetic Bait
    Stun

    Apply stun when struck by Aquatic or Bird class cards. Can only trigger once per round.

    energy1
    attack60
    defense40
    Lvl2
    Anesthetic Bait
    True damage

    When hit, apply Attack- to the attacker.

  • bug tail

    Gravel Ant

    bug tail · ranged

    energy1
    attack30
    defense30
    Numbing Lecretion
    Disable Ability

    Disable target's melee cards when comboed with another card.

    energy1
    attack30
    defense30
    Lvl2
    Numbing Lecretion
    True damage

    Apply Attack- each time this card is used to attack or defend.

  • bug tail

    Pupae

    bug tail · melee

    energy0
    attack65
    defense0
    Grub Explode
    Raise damage

    Deal 200% damage when attacking in Last stand. Axie's Last Stand ends after it attacks.

    energy1
    attack60
    defense60
    Lvl2
    Grub Explode
    Raise damage

    Deal 200% damage after round 4.

  • bug tail

    Thorny Cattepilar

    bug tail · melee

    energy1
    attack100
    defense40
    Allergic Reaction
    Raise damage

    Deal 130% damage to debuffed targets.

    energy1
    attack100
    defense40
    Lvl2
    Allergic Reaction
    Damage reflect

    Reflect 20% of damage from buffed targets.

  • plant back

    Turnip

    plant back · ranged

    energy1
    attack60
    defense80
    Turnip Rocket
    Prioritize

    Target a bird if comboed with 2 or more cards.

    energy1
    attack60
    defense70
    Lvl2
    Turnip Rocket
    Double hit

    Deal 50% damage to the ally behind the target, if there is one.

  • plant back

    Shiitake

    plant back · support

    energy1
    attack0
    defense50
    Shroom's Grace
    Self Heal

    Heal this Axie for 120 HP.

    energy1
    attack0
    defense50
    Lvl2
    Shroom's Grace
    Self Heal

    Heal this Axie for 200 HP and apply Lethal to this Axie.

  • plant back

    Bidens

    plant back · support

    energy0
    attack0
    defense30
    Cleanse Scent
    Remove Debuff

    Remove all debuffs from self. Can activate while stunned or feared.

    energy0
    attack30
    defense0
    Lvl2
    Cleanse Scent
    Remove Debuff

    Remove all buffs from the target.

  • plant back

    Watering Can

    plant back · ranged

    energy1
    attack40
    defense90
    Aqua Stock
    Gain Energy

    Gain 1 energy if this Axie is struck by an Aquatic card.

    energy1
    attack30
    defense80
    Lvl2
    Aqua Stock
    Attack+

    Gain Attack+ if this Axie is struck by an Aquatic card.

  • plant back

    Mint

    plant back · support

    energy0
    attack0
    defense30
    Refresh
    Remove Debuff

    Remove all Debuffs from frontline Axie.

    energy0
    attack0
    defense30
    Lvl2
    Refresh
    Remove Debuff

    Transfer all debuffs on this Axie to the closest target.

  • plant back

    Pumpkin

    plant back · melee

    energy1
    attack0
    defense130
    October Treat
    Draw card

    Draw a card if this Axie's shield doesn't break this round.

    energy1
    attack0
    defense130
    Lvl2
    October Treat
    Discard

    Opponent discards a card if this Axie’s shield doesn’t break this round.

  • plant horn

    Bamboo Shoot

    plant horn · melee

    energy1
    attack90
    defense50
    Bamboo Clan
    Raise damage

    Increased 20% damage when played in a chain.

    energy1
    attack125
    defense20
    Lvl2
    Bamboo Clan
    Raise damage

    Deal 10% additional damage for each allied Plant Axie.

  • plant horn

    Beech

    plant horn · melee

    energy1
    attack105
    defense40
    Wooden Stab
    Raise damage

    Deal 120% damage if this Axie's shield breaks.

    energy1
    attack105
    defense20
    Lvl2
    Wooden Stab
    Raise damage

    Deal 150% damage if this Axie’s shield does not break.

  • plant horn

    Rose Bud

    plant horn · support

    energy1
    attack0
    defense50
    Healing Aroma
    Self Heal

    Heal this Axie for 120 HP.

    energy1
    attack0
    defense80
    Lvl2
    Healing Aroma
    Immune

    Apply Immune to this Axie for this round.

  • plant horn

    Strawberry Shortcake

    plant horn · support

    energy2
    attack0
    defense40
    Sweet Party
    Ally Heal

    Heal frontline Axie for 270 HP

    energy2
    attack0
    defense40
    Lvl2
    Sweet Party
    Attack+

    Apply Attack++ and Immune to the whole team.

  • plant horn

    Cactus

    plant horn · melee

    energy1
    attack110
    defense20
    Prickly Trap
    Raise damage

    Deal 120% damage if this Axie attacks last.

    energy1
    attack110
    defense20
    Lvl2
    Prickly Trap
    Raise damage

    Deal 120% damage if the target has more HP than this Axie.

  • plant horn

    Watermelon

    plant horn · ranged

    energy1
    attack30
    defense50
    Seed Bullet
    Prioritize

    Target the fastest enemy.

    energy1
    attack30
    defense50
    Lvl2
    Seed Bullet
    Prioritize

    Target the slowest enemy.

  • plant mouth

    Serious

    plant mouth · melee

    energy1
    attack30
    defense30
    Vegetal Bite
    Gain Energy

    Steal 1 energy from your opponent when comboed with another card.

    energy1
    attack40
    defense80
    Lvl2
    Vegetal Bite
    Discard

    Discard 1 card from your opponent’s hand when comboed with another card.

  • plant mouth

    Zigzag

    plant mouth · melee

    energy1
    attack60
    defense60
    Drain Bite
    Self Heal

    Heal this Axie by the damage this card inflicts.

    energy1
    attack70
    defense60
    Lvl2
    Drain Bite
    Double hit

    Deal 50% damage to the ally behind the target, if there is one.

  • plant mouth

    Herbivore

    plant mouth · melee

    energy1
    attack75
    defense75
    Vegan Diet
    Self Heal

    Heal this Axie by the damage this card inflicts on a Plant target.

    energy1
    attack75
    defense75
    Lvl2
    Vegan Diet
    Attack+

    Deal 20% more damage for each comboed Plant card.

  • plant mouth

    Silence Whisper

    plant mouth · support

    energy1
    attack0
    defense40
    Forest Spirit
    Ally Heal

    Heal frontline Axie for 120 HP

    energy1
    attack0
    defense40
    Lvl2
    Forest Spirit
    Penetrate

    Apply Penetrate to the enemy team for 2 rounds.

  • plant tail

    Carrot

    plant tail · melee

    energy1
    attack80
    defense50
    Carrot Hammer
    Gain Energy

    Gain 1 energy if this Axie's shield breaks. Can only trigger once per round.

    energy1
    attack80
    defense50
    Lvl2
    Carrot Hammer
    Gain Energy

    Gain 1 energy when attacking an idle target.

  • plant tail

    Cattail

    plant tail · melee

    energy0
    attack10
    defense30
    Cattail Slap
    Draw card

    Draw a card if struck by a Beast, Bug, or Mech card.

    energy0
    attack40
    defense10
    Lvl2
    Cattail Slap
    Draw card

    Draw a card when attacking a Beast, Bug, or Mech target.

  • plant tail

    Hatsune

    plant tail · melee

    energy1
    attack60
    defense80
    Leek Leak
    Disable Ability

    When hit, disable the attacker's ranged cards next round.

    energy1
    attack60
    defense80
    Lvl2
    Leek Leak
    Stun

    Stun the attacker when struck by ranged cards (can only trigger once per round).

  • plant tail

    Yam

    plant tail · ranged

    energy1
    attack20
    defense20
    Gas Unleash
    Poison

    Apply poison each time this card is used to attack or defend.

    energy1
    attack60
    defense60
    Lvl2
    Gas Unleash
    Stun

    Apply Stun when struck by a poisoned Axie (can only trigger once per round).

  • plant tail

    Potato Leaf

    plant tail · melee

    energy1
    attack70
    defense90
    Aqua Deflect
    Untargetable

    Cannot be targeted by an Aquatic axie if this Axie has teammates remaining.

    energy1
    attack60
    defense90
    Lvl2
    Aqua Deflect
    Damage reflect

    Reflect 40% of damage from Aquatic cards back at the attacker.

  • plant tail

    Hot Butt

    plant tail · melee

    energy1
    attack80
    defense60
    Spicy Surprise
    Disable Ability

    Disable target's mouth cards next round.

    energy1
    attack80
    defense60
    Lvl2
    Spicy Surprise
    True damage

    Apply Attack- to the attacker when struck by mouth cards.

  • reptile back

    Bone Sail, Rugged Sail

    reptile back · melee

    energy1
    attack70
    defense70
    Ivory Chop
    Draw card

    Draw a card if this Axie's shield breaks.

    energy1
    attack70
    defense70
    Lvl2
    Ivory Chop
    Morale+

    If this Axie’s HP is reduced to 0 while defending, enter Last Stand with 3 sticks.

  • reptile back

    Tri Spikes

    reptile back · ranged

    energy1
    attack80
    defense50
    Spike Throw
    Prioritize

    Target enemy with lowest shield when comboed with 2 or more cards.

    energy1
    attack50
    defense50
    Lvl2
    Spike Throw
    Multi hit

    Also deal 50% damage to all of the target’s allies.

  • reptile back

    Green Thorns

    reptile back · ranged

    energy0
    attack25
    defense30
    Vine Dagger
    Raise Shield

    Double shield from this card when comboed with a plant card.

    energy0
    attack25
    defense30
    Lvl2
    Vine Dagger
    Damage reflect

    Reflect 30% of Plant damage back to the attacker.

  • reptile back

    Indian Star

    reptile back · melee

    energy1
    attack20
    defense80
    Bulkwark
    Damage reflect

    Reflect 40% of melee damage back at attacker.

    energy1
    attack20
    defense90
    Lvl2
    Bulkwark
    Raise Shield

    Reduce damage taken from ranged cards by 20% this round.

  • reptile back

    Red Ear

    reptile back · melee

    energy1
    attack10
    defense145
    Slippery Shield
    Raise Shield

    Add 15% of this Axie's shield to adjacent teammates.

    energy1
    attack10
    defense135
    Lvl2
    Slippery Shield
    Raise Shield

    Increase shield by 50% if this is your only Axie remaining.

  • reptile back

    Croc

    reptile back · ranged

    energy1
    attack85
    defense60
    Nile Strike
    -20% Speed

    Apply Speed- to target for 2 rounds.

    energy1
    attack100
    defense60
    Lvl2
    Nile Strike
    Speed+

    Apply Speed+ to the target for 2 rounds.

  • reptile horn

    Unko, Pinku Unko

    reptile horn · ranged

    energy1
    attack70
    defense60
    Poo Fling
    Stench

    Apply Stench for 3 rounds.

    energy1
    attack100
    defense30
    Lvl2
    Poo Fling
    Remove Debuff

    Remove all buffs from the target.

  • reptile horn

    Scaly Spear

    reptile horn · melee

    energy1
    attack120
    defense30
    Scaly Lunge
    Raise damage

    Deal 120% damage when chained with another "lunge" card.

    energy1
    attack105
    defense20
    Lvl2
    Scaly Lunge
    Prioritize

    Target the furthest enemy when chained with another "Lunge" card.

  • reptile horn

    Cerastes

    reptile horn · melee

    energy1
    attack100
    defense40
    Surprise Invasion
    Raise damage

    Deal 130% damage if target is faster than this Axie.

    energy1
    attack100
    defense40
    Lvl2
    Surprise Invasion
    Raise damage

    Deal 130% damage if the target’s HP is below 50%.

  • reptile horn

    Scaly Spoon

    reptile horn · ranged

    energy1
    attack90
    defense40
    Tiny Catapult
    Damage reflect

    Reflect 40% of ranged damage back at attacker.

    energy1
    attack60
    defense40
    Lvl2
    Tiny Catapult
    Raise Shield

    Reduce damage taken from melee cards by 20% this round.

  • reptile horn

    Incisor

    reptile horn · melee

    energy1
    attack105
    defense40
    Disarm
    -20% Speed

    Apply speed- to target for 2 rounds.

    energy1
    attack105
    defense40
    Lvl2
    Disarm
    True damage

    Apply Attack- to attacker when struck by horn cards

  • reptile horn

    Bumpy

    reptile horn · melee

    energy1
    attack90
    defense30
    Overgrow Keratin
    Raise Shield

    Recover 20 shield per turn.

    energy1
    attack90
    defense30
    Lvl2
    Overgrow Keratin
    Self Heal

    Apply Regen+ to this Axie when its shield breaks (can only trigger once per round).

  • reptile mouth

    Toothless Bite, Venom Bite

    reptile mouth · melee

    energy1
    attack20
    defense30
    Sneaky Raid
    Prioritize

    Target the furthest enemy.

    energy1
    attack90
    defense30
    Lvl2
    Sneaky Raid
    Remove Debuff

    Steal all buffs from the target.

  • reptile mouth

    Kotaro

    reptile mouth · melee

    energy1
    attack85
    defense30
    Kotaro bite
    Gain Energy

    Gain 1 energy if target is faster than this Axie.

    energy1
    attack85
    defense30
    Lvl2
    Kotaro bite
    Gain Energy

    Gain 1 energy if this card breaks an enemy shield.

  • reptile mouth

    Razor Bite

    reptile mouth · melee

    energy1
    attack95
    defense55
    Why So Serious
    Self Heal

    Heal this Axie by damage inflicted with this card to Aquatic targets.

    energy1
    attack90
    defense35
    Lvl2
    Why So Serious
    Gain Energy

    Generate 1 energy when the target’s HP is below 30%.

  • reptile mouth

    Tiny Turtle

    reptile mouth · melee

    energy1
    attack75
    defense50
    Chomp
    Stun

    Apply Stun to enemy when comboed with at least 2 additional cards.

    energy1
    attack75
    defense50
    Lvl2
    Chomp
    Stun

    Apply Stun to a target with buffs.

  • reptile tail

    Wall Gecko, Escaped Gecko

    reptile tail · melee

    energy1
    attack90
    defense20
    Critical Escape
    Raise Shield

    Reduce damage taken by 15% this round.

    energy1
    attack90
    defense20
    Lvl2
    Critical Escape
    Raise Shield

    Reduce damage taken by 30% from Beast or Bug cards this round.

  • reptile tail

    Iguana

    reptile tail · ranged

    energy1
    attack75
    defense60
    Scale Dart
    Gain Energy

    Generate 1 energy when attacking a buffed target.

    energy1
    attack80
    defense60
    Lvl2
    Scale Dart
    Stun

    Apply Stun if the target is faster than this Axie.

  • reptile tail

    Tiny Dino

    reptile tail · melee

    energy1
    attack85
    defense40
    Tiny Swing
    Raise damage

    Deal 150% damage after round 4.

    energy1
    attack85
    defense40
    Lvl2
    Tiny Swing
    Raise Shield

    Increase shield by 100% after round 4.

  • reptile tail

    Snake Jar

    reptile tail · ranged

    energy1
    attack90
    defense20
    Jar Barrage
    True damage

    Attacks that break this Axie's shield cannot do additional damage. Can only trigger once per round.

    energy1
    attack90
    defense20
    Lvl2
    Jar Barrage
    Poison

    Apply 3 Poison to the attacker when this Axie’s shield breaks (can only trigger once per round).

  • reptile tail

    Gila

    reptile tail · ranged

    energy1
    attack100
    defense50
    Neuro Toxin
    True damage

    Apply 2 Attack- to poisoned targets.

    energy1
    attack110
    defense50
    Lvl2
    Neuro Toxin
    Draw card

    Draw a card when attacking stunned opponents.

  • reptile tail

    Grass Snake

    reptile tail · ranged

    energy0
    attack20
    defense20
    Venom Spray
    Poison

    Apply 1 Poison to target.

    energy1
    attack100
    defense30
    Lvl2
    Venom Spray
    Attack+

    Deal 10% more damage for each poisoned enemy axie.

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