Hermit
aqua back · melee

This Axie can't receive critical strikes this round.

Apply Sleep when struck by a Reptile or Plant card.
132 cards
aqua back · melee

This Axie can't receive critical strikes this round.

Apply Sleep when struck by a Reptile or Plant card.
aqua back · ranged

Draw a card when attacking an idle target.

Draw a card when attacking a shielded target.
aqua back · melee

Apply Speed+ to this Axie for 2 rounds when attacked.

Apply Speed-- to this Axie for 2 rounds when attacked.
aqua back · melee

Apply attack + to this Axie if its shield breaks. Can only trigger once per round.

Reduce damage taken by 20% for one turn (not stackable).
aqua back · melee

Successful attacks restore 50 HP for each Anemone part this Axie posseses.

After attacking, deal 50 damage to both the enemy and this Axie for each additional Anemone used this round.
aqua back · melee

Prioritize idle target when comboed with at least 2 additional cards.

Skip the closest Axie if its HP is below 30%.
aqua horn · melee

Deal 150% damage when attacking an idle target.

Deal 150% damage if the target is faster than this Axie.
aqua horn · melee

Deal 30% of shield gained when the round started as bonus damage.

Deal 50% of shield as damage and apply Penetrate to this Axie for 1 round when attacking.
aqua horn · melee

Apply Attack+ to this Axie when attacking Beast, Bug, or Mech targets.

Gain neutral advantage against any target’s class.
aqua horn · ranged

Successful attacks restore 50 HP for each Anemone part this Axie posseses.

After attacking, deal 50 damage to both the enemy and this Axie for each additional Anemone used this round.
aqua horn · ranged

End target's Last Stand.

Apply Fragile to targets (including the initial attack) for 1 round.
aqua horn · ranged

Target cannot enter Last Stand if this card brings its HP to zero.

If the target enters Last Stand, draw a card.
aqua mouth · melee

Deal 120% damage if this Axie's HP is below 50%.

Guaranteed critical strike if this Axie has no teammates remaining.
aqua mouth · melee

Heal this Axie by the damage inflicted with this card.

Ignore shields; the target cannot heal for 2 rounds (this debuff cannot be removed).
aqua mouth · melee

Apply Attack+ to this Axie when attacking Plant, Reptile, or Dusk targets.

Deal 10% extra damage for each non-Aquatic teammate alive.
aqua mouth · melee

Target injured enemy if this Axie's HP is below 50%.

Deal 10% extra damage if the target is injured.
aqua tail · melee

Apply Speed+ to this Axie for 2 rounds when comboed with another Aquatic class card.

Apply Speed-- to this Axie for 2 rounds when attacked.
aqua tail · melee

Gain 1 energy when comboed with another card.

Gain 1 energy if this Axie is struck by a Beast or Bug card.
aqua tail · ranged

Apply Jinx for 4 rounds.

Gain neutral advantage against any target’s class.
aqua tail · ranged

Apply Chill for 4 rounds.

Apply Jinx until the end of the round.
aqua tail · melee

Deal 120% damage if this Axie attacks first.

Skip the closest target if this Axie attacks first.
aqua tail · melee

Prioritizes furthest target

Skip the closest enemy.
beast back · melee

Guaranteed critical strike when comboed with at least 2 other cards.

Guaranteed critical strike when not comboed with any card.
beast back · melee

Draw a card when attacking an Aquatic, Bird, or Dawn target.

Deal 150% damage when attacking an Aquatic, Bird, or Dawn Axie.
beast back · melee

Attack first if any Axie is in Last Stand.

Attack first if this Axie’s HP is 30% or less.
beast back · ranged

Deal 200% damage when in Last Stand.

Deal 100% extra damage if this is your only Axie remaining.
beast back · melee

Apply Stun when hit by a Plant or Reptile card. Triggers once per round.

Add shield equal to 50% of the damage this card deals to Plant or Reptile targets.
beast back · ranged

Strike 3 times.

Deal an additional hit to a shielded target.
beast horn · melee

Guaranteed critical strike when attacking first.

Attack 4 times when comboed with another card.
beast horn · melee

Gain 1 energy per critical strike dealt by your team this round.

Steal 1 energy per critical strike dealt by your team this round.
beast horn · melee

Bonus 20% shield when comboed.

Guaranteed critical strike when chained with other "Merry" cards.
beast horn · melee

Apply Aroma to self until next round.

Deal 10% additional damage for each allied Bug Axie.
beast horn · melee

Deal 200% damage on critical strikes.

The target cannot enter Last Stand if this card reduces its HP to zero.
beast horn · melee

Apply speed + to this Axie for 2 rounds when comboed with another card.

Deal 120% damage if the target’s HP is above 50%.
beast mouth · melee

Deal 120% damage when comboed with another 'Nut Cracker' card.

Gain energy when chained with another "Nut Cracker" card.
beast mouth · ranged

Destroy 1 of your opponent's energy.

Apply Attack- to the target.
beast mouth · ranged

Apply Lethal to target if this Axie's HP is below 30%.

Apply Lethal to the target when this Axie attacks last.
beast mouth · support

Apply Speed+ and Morale+ to team for 2 rounds.

Apply 2 Morale+ to the team for 2 rounds when attacking Plant, Reptile, or Dusk targets.
beast tail · ranged

Gain 1 energy after attacking.

Gain 1 energy when attacking a shielded target.
beast tail · melee

Steal 1 energy from your opponent when comboed with another card.

Steal 1 energy from your opponent when chained with another "Rice" card.
beast tail · melee

Guaranteed Last Stand if killed this round when comboed with another 3 cards.

Apply Morale+ to the team when this Axie is attacked.
beast tail · ranged

Draw a card if this Axie attacks at the beginning of the round.

Apply Speed+ if this Axie attacks at the beginning of the round.
beast tail · ranged

Deal 120% damage when comboed with another 'Nut Cracker' card.

Draw a card when chained with another "Nut Cracker" card.
beast tail · melee

Skip the closest target if there are 2 or more enemies remaining.

Apply 2 Morale+ when comboed with another Beast card.
bird back · ranged

Apply Fear to target for 1 turn. If defending, apply Fear to self until next round.

Apply Stun to the target and self.
bird back · ranged

Apply Chill for 4 rounds.

Target Axie cannot target allies this round when comboed with 2 other cards.
bird back · ranged

Apply Jinx for 4 rounds.

Target the enemy Axie with the highest HP when comboed with 2 or more cards.
bird back · ranged

Transfer all debuffs on this Axie to target.

Deal 20% extra damage to targets with debuffs.
bird back · melee

Target an Aquatic class enemy if this Axie's HP is below 50%

Heal this Axie for 50% of the damage it deals to Aquatic targets.
bird back · ranged

Attack twice if this Axie has any debuffs.

Deal an additional hit for each buff the enemy target possesses.
bird horn · ranged

Apply Aroma on this Axie until next round.

Apply Aroma to the target until the next round.
bird horn · ranged

Apply attack+ to the whole team

Apply Speed+ to the frontmost Axie for 2 rounds.
bird horn · melee

Deal 120% damage when chained with another "Trump" card.

Skip the closest target when chained with another "Air Force One" card.
bird horn · ranged

Disable target's horn cards next round.

Disable one random card from your opponent’s hand next round.
bird horn · ranged

Skip the closest target if there are 2 or more enemies remaining.

Skip the closest target if this Axie’s HP is below 50%.
bird horn · melee

Deal 120% damage when chained with another "Lunge" card.

Deal 130% damage to unshielded Axies.
bird mouth · ranged

Ignore shield. Apply sleep to target.

If this card kills an Axie, deal an additional hit with 50% damage to the next target.
bird mouth · melee

Apply Attack- on target.

Guaranteed critical strike if this Axie has no allies remaining.
bird mouth · melee

Target Bug class enemy if this Axie's HP is below 50%.

Deal 10% additional damage for each opposing Bug Axie.
bird mouth · melee

Target fastest enemy.

Target the enemy with the lowest HP.
bird tail · ranged

Deal 120% damage if this Axie attacks first.

Apply Speed+ to all allies for 2 rounds if this Axie’s HP is below 50%.
bird tail · melee

Add 20% shield to this Axie for each debuff it possesses.

Gain shield equal to the damage inflicted to a shield from this card.
bird tail · ranged

Apply 2 Attack- to this Axie.

Guaranteed critical strike when in Last Stand.
bird tail · melee

Skip targets that are in Last Stand.

Ignore shields and apply Sleep to the target.
bird tail · ranged

Apply Chill for 4 rounds.

Remove all buffs from the target.
bird tail · ranged

Inflict 30% of this Axie's max HP to itself.

This Axie loses its remaining HP and enters Last Stand with 1 tick.
bug back · melee

Stun attacker if this Axie's shield breaks. Can only trigger once per round.

Randomly discard 1 card from your enemy’s hand if this Axie’s shield breaks (can only trigger once per round).
bug back · ranged

Apply 2 poison to target when played in a chain.

Draw a card when attacking a debuffed target.
bug back · ranged

Apply Attack- to target.

Ignore shields when attacking a debuffed target.
bug back · melee

Deal 50% more damage when attacking Bug targets.

Apply Lethal to a Bug target (can only trigger once per round).
bug back · ranged

Target cannot heal for 2 rounds. This debuff can't be removed.

Apply Regen+ to this Axie.
bug back · ranged

Apply Fragile for 2 rounds.

Apply Fragile for 2 rounds to the attacker who breaks this shield.
bug horn · melee

Apply Speed- to target for 2 rounds.

Apply Attack- to the target.
bug horn · ranged

Steal energy from your opponent when chained with another "Bug Signal" card.

Discard 1 card from your opponent and draw 1 card when chained with another "Bug Signal" card.
bug horn · ranged

Apply Fear to shielded targets.

Apply Attack- to the target when attacking shielded opponents.
bug horn · melee

Deal 30% more damage to shielded targets.

Deal 30% more damage if no cards remain in your hand.
bug horn · ranged

Randomly discard 1 card from your enemy's hand when comboed with another card

Deal 20% extra damage when chained with a "Parasite" card.
bug horn · melee

Gain 1 energy when comboed with a plant card.

Randomly discard 1 card from your enemy’s hand when comboed with a Plant card.
bug mouth · melee

Heal this Axie by the damage inflicted with this card.

Apply 2 Attack- to the target.
bug mouth · melee

Randomly discard 1 card from your enemy's hand when comboed with another card

Disable the target’s zero-cost cards next round.
bug mouth · melee

Apply Fear to target for 2 turns when played in a Chain.

Apply Fear to debuffed targets.
bug mouth · melee

Add 100% more damage when comboed with another card.

Hit the target once for every 0-energy card comboed with this card.
bug tail · melee

Apply Stench for 3 rounds

Apply Stench to this Axie for 3 rounds.
bug tail · ranged

Attack twice when comboed with another card.

Deal an additional hit for each unique debuff type the enemy target possesses.
bug tail · melee

Apply stun when struck by Aquatic or Bird class cards. Can only trigger once per round.

When hit, apply Attack- to the attacker.
bug tail · ranged

Disable target's melee cards when comboed with another card.

Apply Attack- each time this card is used to attack or defend.
bug tail · melee

Deal 200% damage when attacking in Last stand. Axie's Last Stand ends after it attacks.

Deal 200% damage after round 4.
bug tail · melee

Deal 130% damage to debuffed targets.

Reflect 20% of damage from buffed targets.
plant back · ranged

Target a bird if comboed with 2 or more cards.

Deal 50% damage to the ally behind the target, if there is one.
plant back · support

Heal this Axie for 120 HP.

Heal this Axie for 200 HP and apply Lethal to this Axie.
plant back · support

Remove all debuffs from self. Can activate while stunned or feared.

Remove all buffs from the target.
plant back · ranged

Gain 1 energy if this Axie is struck by an Aquatic card.

Gain Attack+ if this Axie is struck by an Aquatic card.
plant back · support

Remove all Debuffs from frontline Axie.

Transfer all debuffs on this Axie to the closest target.
plant back · melee

Draw a card if this Axie's shield doesn't break this round.

Opponent discards a card if this Axie’s shield doesn’t break this round.
plant horn · melee

Increased 20% damage when played in a chain.

Deal 10% additional damage for each allied Plant Axie.
plant horn · melee

Deal 120% damage if this Axie's shield breaks.

Deal 150% damage if this Axie’s shield does not break.
plant horn · support

Heal this Axie for 120 HP.

Apply Immune to this Axie for this round.
plant horn · support

Heal frontline Axie for 270 HP

Apply Attack++ and Immune to the whole team.
plant horn · melee

Deal 120% damage if this Axie attacks last.

Deal 120% damage if the target has more HP than this Axie.
plant horn · ranged

Target the fastest enemy.

Target the slowest enemy.
plant mouth · melee

Steal 1 energy from your opponent when comboed with another card.

Discard 1 card from your opponent’s hand when comboed with another card.
plant mouth · melee

Heal this Axie by the damage this card inflicts.

Deal 50% damage to the ally behind the target, if there is one.
plant mouth · melee

Heal this Axie by the damage this card inflicts on a Plant target.

Deal 20% more damage for each comboed Plant card.
plant mouth · support

Heal frontline Axie for 120 HP

Apply Penetrate to the enemy team for 2 rounds.
plant tail · melee

Gain 1 energy if this Axie's shield breaks. Can only trigger once per round.

Gain 1 energy when attacking an idle target.
plant tail · melee

Draw a card if struck by a Beast, Bug, or Mech card.

Draw a card when attacking a Beast, Bug, or Mech target.
plant tail · melee

When hit, disable the attacker's ranged cards next round.

Stun the attacker when struck by ranged cards (can only trigger once per round).
plant tail · ranged

Apply poison each time this card is used to attack or defend.

Apply Stun when struck by a poisoned Axie (can only trigger once per round).
plant tail · melee

Cannot be targeted by an Aquatic axie if this Axie has teammates remaining.

Reflect 40% of damage from Aquatic cards back at the attacker.
plant tail · melee

Disable target's mouth cards next round.

Apply Attack- to the attacker when struck by mouth cards.
reptile back · melee

Draw a card if this Axie's shield breaks.

If this Axie’s HP is reduced to 0 while defending, enter Last Stand with 3 sticks.
reptile back · ranged

Target enemy with lowest shield when comboed with 2 or more cards.

Also deal 50% damage to all of the target’s allies.
reptile back · ranged

Double shield from this card when comboed with a plant card.

Reflect 30% of Plant damage back to the attacker.
reptile back · melee

Reflect 40% of melee damage back at attacker.

Reduce damage taken from ranged cards by 20% this round.
reptile back · melee

Add 15% of this Axie's shield to adjacent teammates.

Increase shield by 50% if this is your only Axie remaining.
reptile back · ranged

Apply Speed- to target for 2 rounds.

Apply Speed+ to the target for 2 rounds.
reptile horn · ranged

Apply Stench for 3 rounds.

Remove all buffs from the target.
reptile horn · melee

Deal 120% damage when chained with another "lunge" card.

Target the furthest enemy when chained with another "Lunge" card.
reptile horn · melee

Deal 130% damage if target is faster than this Axie.

Deal 130% damage if the target’s HP is below 50%.
reptile horn · ranged

Reflect 40% of ranged damage back at attacker.

Reduce damage taken from melee cards by 20% this round.
reptile horn · melee

Apply speed- to target for 2 rounds.

Apply Attack- to attacker when struck by horn cards
reptile horn · melee

Recover 20 shield per turn.

Apply Regen+ to this Axie when its shield breaks (can only trigger once per round).
reptile mouth · melee

Target the furthest enemy.

Steal all buffs from the target.
reptile mouth · melee

Gain 1 energy if target is faster than this Axie.

Gain 1 energy if this card breaks an enemy shield.
reptile mouth · melee

Heal this Axie by damage inflicted with this card to Aquatic targets.

Generate 1 energy when the target’s HP is below 30%.
reptile mouth · melee

Apply Stun to enemy when comboed with at least 2 additional cards.

Apply Stun to a target with buffs.
reptile tail · melee

Reduce damage taken by 15% this round.

Reduce damage taken by 30% from Beast or Bug cards this round.
reptile tail · ranged

Generate 1 energy when attacking a buffed target.

Apply Stun if the target is faster than this Axie.
reptile tail · melee

Deal 150% damage after round 4.

Increase shield by 100% after round 4.
reptile tail · ranged

Attacks that break this Axie's shield cannot do additional damage. Can only trigger once per round.

Apply 3 Poison to the attacker when this Axie’s shield breaks (can only trigger once per round).
reptile tail · ranged

Apply 2 Attack- to poisoned targets.

Draw a card when attacking stunned opponents.
reptile tail · ranged

Apply 1 Poison to target.

Deal 10% more damage for each poisoned enemy axie.